Right Temporal Lobe:
Done!
Left Temporal Lobe:
Only the door that's not stick together...
Front Lobes:
Done!
Olfactory:
Done!
Parietal Lobe:
Left & Right doors open fine and assign initial music for desert or snow.
Middle door opens fine; transition music between needed to be set, not sure how it needs to be done in relation to the dysfunctional triggers.
Occipital:
Doors open, couldn't do initialising music because some music scripts already attach to FPC (not MainCamera) and will cause double up.
Thursday, May 12, 2011
Tuesday, May 10, 2011
Scripting to do for Wednesday, + Executive team suggestions.
Note: Disfunctional triggers turn craziness on or off when you walk across them, like a toggle. When you leave the room, that also resets the room to a normal state.
Example!
Room name:
a. What needs to be scripted (sound is assumed for everything)
b. What suggestions we got from the exec team.
Pascal:
Left/Right Frontal Lobe:
a. Effects...not sure which are yet to be done.
b. More lighting? Maybe a little darker? Use lights to de-emphasize the texture blurriness. Chess pieces need to collide with you less, somehow, when you hit the trigger?
Olfactory Lobe:
a. Explosions needed for the trigger.
b. Light up the center of the room more--they want to keep the darkness, but want to see the central shelving a little more.
Right Temporal Lobe:
a. Texture swapping and lighting needs to be adjusted when the trigger goes off...
b. Garbage could be placed on the ground, there seems to be a lack of substance in the texturing...maybe adjust the fog so it doesn't look so flat?
Simon:
Occipital Lobe:
a. Texture swapping for movie screens, eyeball rotation, film reel rotation, things coming out of the wall.
b. None?
Parietal Lobe:
a. Particle emitter adjustment.
b. Spheres need to be orbiting. fog?
Cerebellum:
a. Adjust lights so they swing crazily correclty. Fix Itween + rigidbody issue.
b. More frame movement.
Left Temp Lobe:
a. Candles. Fog. Scripting text going upside down and stuff.
b. Too bright? Can't read text.
Example!
Room name:
a. What needs to be scripted (sound is assumed for everything)
b. What suggestions we got from the exec team.
Pascal:
Left/Right Frontal Lobe:
a. Effects...not sure which are yet to be done.
b. More lighting? Maybe a little darker? Use lights to de-emphasize the texture blurriness. Chess pieces need to collide with you less, somehow, when you hit the trigger?
Olfactory Lobe:
a. Explosions needed for the trigger.
b. Light up the center of the room more--they want to keep the darkness, but want to see the central shelving a little more.
Right Temporal Lobe:
a. Texture swapping and lighting needs to be adjusted when the trigger goes off...
b. Garbage could be placed on the ground, there seems to be a lack of substance in the texturing...maybe adjust the fog so it doesn't look so flat?
Simon:
Occipital Lobe:
a. Texture swapping for movie screens, eyeball rotation, film reel rotation, things coming out of the wall.
b. None?
Parietal Lobe:
a. Particle emitter adjustment.
b. Spheres need to be orbiting. fog?
Cerebellum:
a. Adjust lights so they swing crazily correclty. Fix Itween + rigidbody issue.
b. More frame movement.
Left Temp Lobe:
a. Candles. Fog. Scripting text going upside down and stuff.
b. Too bright? Can't read text.
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