Note: Disfunctional triggers turn craziness on or off when you walk across them, like a toggle. When you leave the room, that also resets the room to a normal state.
Example!
Room name:
a. What needs to be scripted (sound is assumed for everything)
b. What suggestions we got from the exec team.
Pascal:
Left/Right Frontal Lobe:
a. Effects...not sure which are yet to be done.
b. More lighting? Maybe a little darker? Use lights to de-emphasize the texture blurriness. Chess pieces need to collide with you less, somehow, when you hit the trigger?
Olfactory Lobe:
a. Explosions needed for the trigger.
b. Light up the center of the room more--they want to keep the darkness, but want to see the central shelving a little more.
Right Temporal Lobe:
a. Texture swapping and lighting needs to be adjusted when the trigger goes off...
b. Garbage could be placed on the ground, there seems to be a lack of substance in the texturing...maybe adjust the fog so it doesn't look so flat?
Simon:
Occipital Lobe:
a. Texture swapping for movie screens, eyeball rotation, film reel rotation, things coming out of the wall.
b. None?
Parietal Lobe:
a. Particle emitter adjustment.
b. Spheres need to be orbiting. fog?
Cerebellum:
a. Adjust lights so they swing crazily correclty. Fix Itween + rigidbody issue.
b. More frame movement.
Left Temp Lobe:
a. Candles. Fog. Scripting text going upside down and stuff.
b. Too bright? Can't read text.
Example!
Room name:
a. What needs to be scripted (sound is assumed for everything)
b. What suggestions we got from the exec team.
Pascal:
Left/Right Frontal Lobe:
a. Effects...not sure which are yet to be done.
b. More lighting? Maybe a little darker? Use lights to de-emphasize the texture blurriness. Chess pieces need to collide with you less, somehow, when you hit the trigger?
Olfactory Lobe:
a. Explosions needed for the trigger.
b. Light up the center of the room more--they want to keep the darkness, but want to see the central shelving a little more.
Right Temporal Lobe:
a. Texture swapping and lighting needs to be adjusted when the trigger goes off...
b. Garbage could be placed on the ground, there seems to be a lack of substance in the texturing...maybe adjust the fog so it doesn't look so flat?
Simon:
Occipital Lobe:
a. Texture swapping for movie screens, eyeball rotation, film reel rotation, things coming out of the wall.
b. None?
Parietal Lobe:
a. Particle emitter adjustment.
b. Spheres need to be orbiting. fog?
Cerebellum:
a. Adjust lights so they swing crazily correclty. Fix Itween + rigidbody issue.
b. More frame movement.
Left Temp Lobe:
a. Candles. Fog. Scripting text going upside down and stuff.
b. Too bright? Can't read text.
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