Wednesday, April 27, 2011

Who's who in Ephemera's engine team.

So, after our meeting today, the following has been decided:

1) iTween lesson is scheduled in the studio for Saturday at 1 PM. Come and chill out with us. I'm bringing candy.

2) The second demo for the concept will be available for your perusement as of tonight, on the server. We are presenting it to the executive producers at 5:30. The first demo is also available, in the "naming conventions demo folder.

3) Responsibilities are divided as follows:

TEAM 1: Simon, Max, and Snow.

Responsibility 1: Scripting.
  • This team will be in charge of making sure that Javascript and scripts created in iTween work appropriately, and apply them in the project database. This team will only be in charge of applying scripts to objects already placed in Unity by team 2. If a movie does not play at the appropriate time, or if an event is not occurring, this is a scripting issue.

Responsibility 2: User Testing.

  • This team will also be in charge of testing the project's compatibility with the systems downstairs, as well as making sure it "plays" correctly. If the controls are difficult to use, the frame rate is too slow, or if an object doesn't make sense/doesn't work, it is this team's responsibility to make note of this and fix it.


TEAM 2: Pascal, Isis, Jin.
Responsibility 1: Construction
  • The database will be a current build of the project in Unity, into which they will place all the objects submitted, ready to be scripted. Determining exactly what this means will take some communication between teams 1 and 2.

Responsibility 2: Server Management
  • This team will also be in charge of taking all objects out of the asset drop folder and updating the project database. If there is a problem importing assets due to file type, this team needs to organize an effort to communicate with the Production Team to resolve the issue. This team also needs to make sure files are named according to naming conventions, so that they can be manipulated properly by Team 1 while scripting.
EVERYBODY:

Responsibility 3: Exhibition Space Management: Everybody does this. Basically, it involves constructing the physical space for the project on level 3, and being ready to open the doors on LAUNCH DAY.

DAILY BACKUPS: Simon.


4) Here is a visual metaphor for how well we will work together. Like kittens in a cute photograph. Max wasn't at the meeting, so there are only five kittens in the metaphor. Clearly.

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